Genesis – Phase I Complete

Posted: July 29, 2013 in Game Programming and Design, Uncategorized

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Phase 1 was completed tonight.  Full movement and throttle/engine controls, stabalizer code added to decay movement (as space has no friction), and scaled the station to be 500m in size.

The assets for the backdrop rendering have been obtained so I am excited about applying all of that, but for now I will be focusing on getting the station working and then adding a few ships to fly around, plus adding a primitive cockpit GUI.

Stage 2 – adding a ship model and applying the camera to the cockpit.

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